AI Insights · Timothy · April 2024
Top 5 Cooking Games in Panama Q1 2024 Performance
An overview of the top 5 cooking games' performance on a unified platform in Panama for Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 cooking games in Panama showed varying performance trends in terms of downloads, revenue, and active users. Below, we provide a detailed look at each game's performance metrics.
Pizza Ready! from Supercent, Inc. experienced fluctuating weekly downloads, peaking at approximately 8.9K in mid-February. Weekly revenue saw a significant spike at the start of January with $109, followed by a drop and then a gradual recovery, reaching around $55 by the end of March. Weekly active users grew steadily from 10.6K at the beginning of January to about 15.4K in mid-February, then slightly declined, ending the quarter at 11.6K.
Sandwich Runner by DWANGO Co., Ltd. showed a decrease in weekly downloads from 3.1K at the start of January to around 1.2K by the end of March. Weekly active users followed a similar trend, starting at 27.8K and ending the quarter at 25.5K.
Good Pizza, Great Pizza by TAPBLAZE had a modest start with weekly downloads peaking at 2.2K in early January, but gradually declined to around 1.5K by the end of March. Weekly revenue also followed a downward trend, starting at $137 and fluctuating, ending the quarter at $36. Weekly active users showed a decline from 12.7K in early January to about 8K by the end of March.
Cooking Live: Restaurant diary from Matryoshka Games (CY) LTD had a peak in weekly downloads at around 1.4K in early January, then declined to approximately 846 by the end of March. Active users showed a similar pattern, starting at 484 and ending at 1.5K.
Lastly, Burger Please! from Supercent, Inc. had a peak in weekly downloads of about 2.2K at the beginning of January, which then declined to around 386 by the end of March. Weekly active users started high at 36.9K and saw a slight decline to 33.6K by the end of the quarter. Weekly revenue was minimal, peaking only at $22 in early January.
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